A Hitchhicker's Guide to the Planes
The Fraternity of Order
“Law is the Ultimate Science.”
- above the Guvner’s Hall
One Good Law Deserves Another
For the Guvners, Sigil’s lawmaking faction, there could never be enough rules. Laws, they reckon, give a body structure in life, telling him what he can, can’t, shouldn’t and should do in any given situation. They remove the problematic tasks of decision-making and moral quandaries. “If everyone followed Our Laws,” they say, “the Multiverse would run smooth and sweet.”
It ain’t all blind obedience and compulsion, though. See, if a cutter figures out the natural Laws of the Multiverse too, then he’ll not only understand how to follow them better, but he’ll also know what loopholes exist. Some Guvners have discovered and exploited these loopholes, granting them strange and useful powers, like magic, but not. One factor’s reportedly able to open his own portals, another can slip into the Astral Plane at will…
‘Course, all this provokes howls of laughter from Xaositects who’re watching closely. “The Guvners only study Laws so they know how to break them!” they shout. Fraternity factioneers are quick, perhaps too quick, to deny this, of course — that would be bad publicity…
Factol: Hashkar (m/d pet/LN/The Faternity of Order/Factol)
Sigil HQ: City Courts (Lady’s Ward)
Home Plane: Mechanus
Allies: Mercykillers, Harmonium
Enemies: Xaositects, Revolutionary League
Probability Manipulation [Namer] (Su): In their quest to understand the intrinsic laws of the multiverse, Guvners learn to affect the probability of any outcome. Once per day, as a special free action, you may choose to add +2 or -2 to any roll either you or anyone else makes. This ability must be used before the die is rolled and may be used even when it is not your turn.
Obedience to Order [Namer] (Ex): A Guvner will never knowingly break a law, or induce others to do so. (They may, however, go to great lengths to find legalistic loopholes if any are available.)
Universal Loophole [Factotum] (Sp): You may research loopholes in the laws of the multiverse. This works exactly like a wizard researching a spell, except you can use any Knowledge skill in place of Spellcraft if you prefer. The loophole manifests itself as a spell-like ability which mimics a wizard or cleric spell of 4th level or less. If you succeed, you can use the loophole as a spell-like ability. However, each time you use it, there is a cumulative 5% chance the loophole will close and the ability will never work again. Each loophole is unique to its discoverer and you may not know more loopholes than one quarter your character level.
Universal Loophole, Major [Factor] (Sp): As Universal Loophole, but now your loopholes can mimic a wizard or cleric spell of 8th level or less, but the chance of closure is 10% per use.