A Hitchhicker's Guide to the Planes
The Sign of One
“I think, therefore I am…dangerous”
- Signer proverb
Beauty is in the Eyes of the Beholder
So say the Signers, at least. They believe that unless there’s someone to observe the Multiverse it might as well not exist. Or even that it wouldn’t exist. See, some of them reckon that the Multiverse is actually a creation of their own minds; perhaps that of the faction as a whole, perhaps that of one particular cutter they call The One. So, if they believe something is beautiful, it becomes beautiful.
Come to think of it, that doesn’t sound too unreasonable. It’s just when they start talking about changing the course of Fate and Time with their barmy Think Tanks (groups of factioneers who sit around imagining all day), that a body starts to have his doubts. Here then is a gathering of Signer lore and philosophy, so a body can make his own mind up, free from my scepticism. They say a body either swallows their screed completely or finds it too ridiculous to consider, and I know where I stand.
It’s just when Dead Things Stir on the Astral, I have to consider eating my words…
Factol: Darius (f/h/Wiz11 (diviner)/The Sign of One/Factol)
Sigil HQ: Hall of Speakers (Clerks’ Ward)
Home Plane: Beastlands
Enemies: Bleak Cabal, Harmonium
Reality Sense [Namer] (Su): Signers, whose very thoughts shape the fabric of reality, have a keen sense of what’s real and what isn’t. You gain a +4 faction bonus to saving throws versus illusions. If the illusion wouldn’t normally grant a saving throw, you get one regardless.
Self-Centred [Namer] (Ex): The Signers’ self-centred outlook on the multiverse tends to rub people the wrong way. You receive a -2 penalty on your leadership score and on all Charisma-based skills which involve interacting with other people.
Alter Reality [Factotum] (Sp): With practice, Signer factotums can affect reality in small ways. Once per day, with a successful DC 20 Wisdom check (plus a bonus of half your level, rounded down), you can duplicate the effects of any wizard or cleric spell of 4th level or lower. Should you roll a natural “1” on the check, the attempt fails and you automatically become exhausted for the next 24 hours.
Command Reality [Factor] (Sp): High-ranking Signers have a frightening degree of control over the fabric of reality. Once per day, with a successful DC 20 Wisdom check (plus a bonus of half your level, rounded down), you can duplicate the effects of any wizard or cleric spell of 8th level or lower. Should you roll a natural “1” on the check, the attempt fails and you become a shadow conjured version of yourself for 24 hours.