The Society of Sensation

“You mean to tell me, that he removed your innards
and strangled you with them???”
- Human Priest to a newly resurrected Sensate

“Yeah…Cool huh?
- Smiling Sensate’s response

Watch me, Hear me, Smell me, Touch me, Taste me … Know me

A bird in the hand is worth two in the bush, as they say. To a Sensate, it’s worth four. See, the members of the Society of Sensation believe that there’s nothing so important as experiencing things. You can never really be sure if something’s true until you see it for yourself, they reckon. So it’s hardly surprising then that the Sensates are some of the best planewalkers, most daring adventurers, and passionate cutters you’ll find this side of Arborea. They’re also frequently temperamental, rarely sober, and fiendishly difficult to surprise.
Better pity the basher who’s married to a Sensate. It might be hard to by gifts for some folk, but try finding a veteran Sensate a gift they ain’t already bored with is as hard as trying to persuade a yugoloth to give the sweets that he’s not yet got round to poisoning to a bunch of children. Fickle? You don’t know the half of it…

Member of Note:
Factol Erin Darkflame Montgomery

Sigil HQ: Civic Festhall (Clerks’ Ward)
Home Plane: Arborea
Allies: Signers, Fraternity of Order (loose)
Enemies: Doomguard, Dustmen, Mercykillers

Keen Senses [Namer] (Ex): Naturally, Sensates put tremendous effort into honing their senses. You gain a +4 faction bonus to Spot, Listen, Search, and Profession (cooking) checks.

Heightened Awareness [Factotum] (Su): Over time, Sensates develop preternaturally sharp senses. You may choose one special ability from this list: Darkvision 60’ (or 120’ if you already have darkvision), Tremorsense 20’, Blindsight 10’, Scent.

Greater Awareness [Factor] (Su): You may choose another special ability from the Heightened Awareness list.

The Society of Sensation

A Hitchhicker's Guide to the Planes mrtim